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This is a response to this blog: http://villagersonline-archive.com/users/eric/blogs/Game Art Needs


From: SueKay
Date: Fri Apr 1 23:35:23 MST 2005 Subject: Its mine, all mine...

Responses
derek: Info (4/2/05)
eric: answers (4/2/05)
derek: No Weapons? (4/3/05)
benjipark: Sword of flames (4/3/05)
benjipark: more art (4/4/05)
Responses (sorted by date)
benjipark: more art (4/4/05)
benjipark: Sword of flames (4/3/05)
derek: No Weapons? (4/3/05)
eric: answers (4/2/05)
derek: Info (4/2/05)
Hi again Eric and others who care,

Just wanted to let you know I have started work on the Shame Goblin. Preliminary sketch. Once I transfer it to computer and add some color I will post it. He is pretty ugly...

- Susan Park

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From: derek
Date: Sat Apr 2 04:57:41 MST 2005 Subject: Info

Sounds awesome, Susan. I look forward to seeing your ugliness. I mean your ugly art. Wait, I'll come in again.

"S" is for Spiritual monster.
"P" is for physical monster.
"T" means you can tame it instead of fighting it, that is, unless you're a strong fighter looking into the poor, cute bears eyes wishing to tame it and help it but merely out of convenience you kill it because you don't have any skill points in taming ability. Or maybe I'm playing the wrong character for my personality type.
"Other characters" are for quests drawn randomly at the start of the game. The princess gets rescued, grail found, black "k"night killed, etc. We should probably do artwork and stories on the actual quest desccriptions as well. But that's less important for now.
"24 Humans" I assume are humans to be rescued. Some of them add to your stats, most just give you points at the end of the game.

I sketched out a dwarf, orc, giant, and cat today, finished my "Blessings of a warrior saint," and Ashton's warrior princess. Being unemployed has its advantages. Just not monetarily... at all.

Eric, quick question: What's happening with the memory verses? I know you have the leadership scouting for them and coming up with questions. Except I don't know what the questions are for. Is this instead of memorizing? Having a somewhat less left-brained option would be cool for those of us who do not walk the path of remembering things. My Adderall helps me out but let's not push it. Of course, we could just market out the Adderall to give kids a little boost at memorizing verses. After all, the market is prime. I could even stay unemployed. Besides, it would be going to train our children in righteousness.

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From: eric
Date: Sat Apr 2 12:16:18 MST 2005 Subject: answers

eh,

derek answered most the questions. A few things have changed since last game test. The verses cards have changed to discussion cards. Basically, you will end-up drawing a discussions card that will have a verse or story on it that has questions for discussion. You will not get any weapons for the card.

eric

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From: derek
Date: Sat Apr 2 18:22:26 MST 2005 Subject: No Weapons?

Ack! No weapons? That's wrong. What's the motivation for discussion then? Wisdom? Bah! Uh, anyway, what does the conversation look like? How does it interact with role playing within the game? Uh, and for my actual point: post the verses when you get them collected. We could probably come up with some cool cards to repressent concepts and images. More meat than just a character or item card. Could be cool. And the same with quest cards . . .

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From: benjipark
Date: Sun Apr 3 16:03:12 MST 2005 Subject: Sword of flames

I've got a weapon for you....








Anyway, there you go Eric. One Sword of Flames for you.

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From: benjipark
Date: Sun Apr 3 19:32:55 MST 2005 Subject: more art

And now what you've all been waiting for...








Now if only I knew what hope looked like I could remove the heart and add the hope.

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